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Post by Death on Sept 28, 2009 18:25:04 GMT -5
Ok everyone in Forgotten Hope you need to work as a team. so for any loners you're screwed. this version is hard and extremely realistic. so don't expect to charge 5 guys with a thompson and walk away alive. no medical kit and its hard to find the health box. anyway i came up with this strategy in the old asf. but i changed it to fit FH better ALL MEMBERS SHALL BE BROKEN UP INTO THE FOLLOWING
WHEN IN YOUR TEAM LISTEN TO YOUR COMMANDING OFFICER
Infantry 4 man teams
2 rifleman (perminent) 1 support gunner (perminent) 1 random (to fit situation, tank comes then tanker, ambushing then another gunner get it?
and rifleman take out long distance targers gunners provide support and covering fire for advancing troops.
Airforce 3 plan squadron.
2 fighters 1 bomber or dive bomber
Tankers
2 tanks.
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Post by General Mayer on Sept 28, 2009 21:37:27 GMT -5
Who will be the main commanders?
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Post by Death on Sept 29, 2009 14:10:18 GMT -5
the person who is the highest ranking member who is playing at the time. you can take over anytime you want to. you have direct command of troops next to me and wolfy whenever she plays ;D
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Post by General Mayer on Oct 3, 2009 11:28:13 GMT -5
Sweet!
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Post by General Mayer on Oct 3, 2009 11:31:33 GMT -5
I have an idea for a basic strategy. The rifleman go into a building designated by the commander and clear it out. then the gunner and sniper take up positions and mow down troops while the rifleman protect them. the gunner pins down guys and the sniper kills them
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Post by Death on Oct 3, 2009 16:26:28 GMT -5
also teh rifleman has a grenade on the rifle. i use it to hit machine positions and to clear out houses. great idea mayer!!!
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Post by General Mayer on Oct 3, 2009 17:41:13 GMT -5
much obliged
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Post by Death on Oct 3, 2009 18:34:15 GMT -5
oh and when using tanks. always aim for the back or the treads!!!
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Post by General Mayer on Oct 4, 2009 9:52:33 GMT -5
and possibly the turret cause bye bye gun
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Post by Death on Oct 4, 2009 10:54:11 GMT -5
try to ambush the tank and get a good hiding spot and pick the enemy tanks off. pilots need to aim slightly ahead so enemy planes fly into bullets.
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Post by Death on Oct 31, 2009 10:47:18 GMT -5
guys figure out the maximum range for tank guns the Panzer 4 has a short range so you have to get in close. long range tanks are good for well long range. for slow moving tanks...hide and pick off.
also 1 strategy i used with my friend keks on pixel last night when using light and medium tanks have the light move in fast distract enemy and have the medium take out gun positions while the light takes care of infantry.
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Post by Death on Nov 16, 2009 19:55:17 GMT -5
everyone. when using slow moving tanks such as the M10 wolverine, M36 Jackson, Churchill, IS2, Tiger, King Tiger, Jagdpanthers, and Stugs use the bushes in the game to hide and ambush enemy tanks. its really great idea because its hard for enemy tanks to find you...and if they do its hard to hit you because you are well hidden.
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Post by Blitz Jones on Nov 16, 2009 21:03:23 GMT -5
I'll remember that...I still need to work on literal blitzing XD
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Post by Death on Nov 17, 2009 15:31:35 GMT -5
i'm a spec ops guy myself. and a tanker i love tank battles lol...and of course...ships i am a sealover always will be. Admiral Death
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Post by General Mayer on Nov 28, 2009 21:36:31 GMT -5
the damned priests started working again. well 1 of them i cant figure out how to get punkbuster enabled should i reinstall the game?
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